This master’s thesis by Lisa Schelch deals with the relevance of emotions in game design and the creation of a short video game. The basic emotions according to Paul Ekman—happiness, sadness, fear, disgust, surprise and anger—serve as an orientation. For each of these emotions, representative video games were analyzed, stylistic devices were filtered out, and incorporated in the design and production of the game. An evaluation of the game prototype (game testing) which follows, should point out if emotions can be produced through the specific usage of simple stylistic devices.

Text & Photography: Lisa Schelch